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We know you have high standards when it comes to Norrath and we do too.
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Unfortunately, as we put together the pieces, we found that it wasn't fun. In the case of EverQuest Next, we accomplished incredible feats that astonished industry insiders. Inherent to the creative process are dreaming big, pushing hard and being brutally honest with where you land. "For those familiar with the internals of game development, you know that cancellations are a reality we must face from time to time. We set out to make something revolutionary.
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When we decided to create the next chapter in the EverQuest journey, we didn’t aim low. It’s shaped our culture and has emboldened us to take aggressive risks with our game ideas and products. Watching EverQuest’s ability to entertain and bring people together has inspired and humbled us. What started as a deep passion of ours, as game creators, grew into a much larger passion shared by you, millions of players and Daybreakers alike. "For the past 20 years EverQuest has been a labor of love. They do plan to finish its world-building Early Access spin-off Landmark up a bit, though.ĭaybreak president Russell Shanks announced the news today "after much review and consideration": The problem, Daybreak say, is that it simply wasn't fun. Developers Daybreak Game Company, the studio formerly known as Sony Online Entertainment, have cancelled the MMORPG. I dug the idea of introducing a touch of Minecraft with a world built in collaboration with fans, and destructible terrain letting players carve paths and find hidden places sounded more interesting than many MMO worlds. EverQuest Next was one of the more interesting MMORPG ideas I've seen in a fair while.
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